#pragma once
#include "FSElement.h"
#include <list>
using namespace std;
class MyPanel
{
public:
	
	char currentPath[255];
	list<FSElement> Elements;
	list<FSElement>::iterator currentElem;
	void goNext();
	void goPrev();
	void setDirectory (char* arg);
	void appendDirectory (char* arg);
	char* getCurrentName () {return (*currentElem).name;}
	void enter();

	

public:
	MyPanel(void) {}
	~MyPanel(void) {}
};
